[TP] Stargate v0.7.9.10 - The Bukkit port. A portal plugin

Stargate Support and Discussion
Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » May 14th, 2013, 5:44 pm

alexpic57 wrote:Hello.
Can you add a way to put more than 1 button to turn on the stargate ? And also for use Wooden Button ? I try to do it myself but I know java only a very little bit

There are no plans to add new features to any of my plugins. They will be kept up to date and working, however I do not have plans to extend their functionality.

Keepsedge
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Keepsedge » May 19th, 2013, 11:19 pm

Hello,

I have been using Stargate for a while now, and I absolutely love this plugin for how easy it is to implement over my server Cluster tied together with BungeeCord. I am currently building a new Hub server, and I wanted to change what portals look like, so I created the following gate:

http://pastebin.com/SWNVYbRg

Which makes a 4 radius circle (counting the center block) - The gate file loads, and there are no errors at all. However when adding the sign to my
built template, it simply does nothing. (I have checked my config, everything seems right) - and I can still create and link the standard nethergate.gate style portal. Is there a limit on how large gates can be? Or something I am missing.

Any feedback would be great! Thanks in advance.
~Keeps

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » May 20th, 2013, 9:30 pm

Keepsedge wrote:Hello,

I have been using Stargate for a while now, and I absolutely love this plugin for how easy it is to implement over my server Cluster tied together with BungeeCord. I am currently building a new Hub server, and I wanted to change what portals look like, so I created the following gate:

http://pastebin.com/SWNVYbRg

Which makes a 4 radius circle (counting the center block) - The gate file loads, and there are no errors at all. However when adding the sign to my
built template, it simply does nothing. (I have checked my config, everything seems right) - and I can still create and link the standard nethergate.gate style portal. Is there a limit on how large gates can be? Or something I am missing.

Any feedback would be great! Thanks in advance.
~Keeps

The only limit to gates would be caused by memory usage during load, but I've had gates far larger without issues.

I just tested this layout, and it's working fine in game: http://i.imgur.com/IDpN1ko.png

Sarus
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Sarus » June 8th, 2013, 1:09 am

Its been a while since ive played Minecraft..
Is this plugin still alive/updated? its just a ''Must Have'' for me on my server (1.5.2)

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » June 8th, 2013, 7:54 pm

Sarus wrote:Its been a while since ive played Minecraft..
Is this plugin still alive/updated? its just a ''Must Have'' for me on my server (1.5.2)

Development isn't very active, but I haven't had any reports of it not working with 1.5.2.

Sarus
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Sarus » June 9th, 2013, 2:48 am

-facepalm- i didnt even consider that it would work
sorry for the pm i sent.. i thought the reply on this topic bugged or didnt work

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » June 11th, 2013, 7:29 am

Sarus wrote:-facepalm- i didnt even consider that it would work
sorry for the pm i sent.. i thought the reply on this topic bugged or didnt work

First posts require validation so as to deter spambots.

Keepsedge
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Keepsedge » June 20th, 2013, 10:17 am

The problem is that I was building the gate in creative, and had been using Stone Brick Monster Eggs, rather then stone brick.
BlockID 97 != BlockID 98 -

took me a few hours to figure this one out ... Sorry about that.

Malaeus
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Malaeus » June 21st, 2013, 1:13 pm

got this error code

21.06 15:08:41 [Server] INFO Caused by: java.lang.NullPointerException
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.Packet10Flying.handle(SourceFile:136)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:222)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
21.06 15:08:41 [Server] INFO org.bukkit.event.EventException
21.06 15:08:41 [Server] SEVERE Could not pass event PlayerMoveEvent to Stargate v0.7.9.10

but could not replicate it to fine what caused it

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » June 21st, 2013, 1:20 pm

Malaeus wrote:got this error code

21.06 15:08:41 [Server] INFO Caused by: java.lang.NullPointerException
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.Packet10Flying.handle(SourceFile:136)
21.06 15:08:41 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:222)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
21.06 15:08:41 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
21.06 15:08:41 [Server] INFO org.bukkit.event.EventException
21.06 15:08:41 [Server] SEVERE Could not pass event PlayerMoveEvent to Stargate v0.7.9.10

but could not replicate it to fine what caused it

Without more information I am unable to act on this.

fungreenfox
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby fungreenfox » June 27th, 2013, 6:23 am

Minor console error:
15:16:24 [SEVERE] Could not pass event PlayerMoveEvent to Stargate v0.7.9.10
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.TimedRegisteredListener.callEvent(TimedRegisteredListener.java:35)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:222)
at net.minecraft.server.v1_5_R3.Packet10Flying.handle(SourceFile:136)
at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292)
at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115)
at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35)
at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30)
at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581)
at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226)
at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477)
at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410)
at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
Caused by: java.lang.NullPointerException

CraftBukkit version git-Bukkit-1.5.2-R0.1-8-g40bfbe4-b2787jnks (MC: 1.5.2) (Implementing API version 1.5.2-R0.2-SNAPSHOT)

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andrewkm
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby andrewkm » July 4th, 2013, 5:48 am

Is it possible to allow our horses to come along with us when using a portal? Please attempt to make this possible if you can! Would be great :)
Image

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andrewkm
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby andrewkm » July 4th, 2013, 12:21 pm

Hmm; now that I think about it... I don't really want this to be possible haha. (Super change of mind after updating to 1.6.1 - would def need a config option if implemented) - Don't listen to me I'm just rambling.
Image

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » July 4th, 2013, 12:26 pm

Are they not considered vehicles? If not, that's kinda dumb on Minecraft's part. Owell, I'll look into it.

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » July 4th, 2013, 8:36 pm

Well, horse movement is considered a PlayerMoveEvent, that combined with the current lack of a horse API makes it impossible to add any horse support. If the Bukkit team does things right and makes horses trigger a VehicleMoveEvent, then they should be handled by the same code as the minecarts.

Malaeus
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Malaeus » July 6th, 2013, 1:12 pm

same errors again, seems to happen on multiworld teleportation. they still get to their destination, but many times are stuck in the block under the stargate. regardless of pattern/design.

06.07 15:05:38 [Server] INFO Caused by: java.lang.NullPointerException
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:581)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.DedicatedServerConnection.b(SourceFile:30)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.ServerConnection.b(SourceFile:35)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.d(PlayerConnection.java:115)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.NetworkManager.b(NetworkManager.java:292)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.Packet10Flying.handle(SourceFile:136)
06.07 15:05:38 [Server] INFO at net.minecraft.server.v1_5_R3.PlayerConnection.a(PlayerConnection.java:222)
06.07 15:05:38 [Server] INFO at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
06.07 15:05:38 [Server] INFO at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
06.07 15:05:38 [Server] INFO at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
06.07 15:05:38 [Server] INFO at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427)
06.07 15:05:38 [Server] INFO org.bukkit.event.EventException
06.07 15:05:38 [Server] SEVERE Could not pass event PlayerMoveEvent to Stargate v0.7.9.10

using 1.5.2 R1.0 and running permissions bukkit.
what other info do you need from me for this error?
Last edited by Malaeus on July 6th, 2013, 4:51 pm, edited 1 time in total.

Drakia
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Drakia » July 6th, 2013, 4:39 pm

Malaeus wrote:using 1.5.2 R1.0 and running permissions bukkit.
what other info do you need from me for this error?

The part I need would probably be above that, containing where in Stargate it is crashing, not the Stacktrace through the Bukkit code.

Malaeus
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby Malaeus » July 6th, 2013, 4:52 pm

Drakia wrote:
Malaeus wrote:using 1.5.2 R1.0 and running permissions bukkit.
what other info do you need from me for this error?

The part I need would probably be above that, containing where in Stargate it is crashing, not the Stacktrace through the Bukkit code.



ill pull the log and see if it has more info. sorry i wasnt quite sure what you needed. thanks for the help.

dddeeefff
 
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Re: [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plug

Postby dddeeefff » July 12th, 2013, 9:08 pm

Hi. We've been using this plugin for a long time and it is essential to how our server works, so we're really grateful of its existence. Thanks!

I just registered to say that there are some problems with entities since 1.4's new method of dealing with portals and entities for example, I noticed, particularly with occasions where entities are riding each other, that things won't teleport, or that things will get a bit glitchy.

I've just tested a one-to-one always-on portal on a network to try to teleport a mob such as a horse or villager and found that it disappears when entering the departure portal but doesn't reappear on the receiving portal. It results in this being spammed in console repeatedly:
Code: Select all
05:59:39 [SEVERE] java.lang.ArrayIndexOutOfBoundsException

I tested this out when portals teleport from one world to another and when they teleport to a destination inside the same world. In testing, I used portals that were close by, so from that we tell that it's not connected to chunks not being loaded.

Thanks very much


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