
Danda wrote:Hi
I'm having a problem with Tombstone where it's connecting to ChestShops if a death chest is dropped next to the Sign of the shop. Is there anyway you could fix this issue?
http://dev.bukkit.org/server-mods/chestshop/
Angyles wrote:Quick question, is there a configuration already in place, or could you stop the death chest from becoming part of a chest shop?
We have seen recently that a few of our members have been killed too close to a chest shop, so when they die it spawns connected to it, and they cannot open the chest. Usually a mod will go there and break it, but having a fix for it would be amazing.
andrewkm wrote:Any news on those above issues Drakia? Did CB mess something up with inventories?
Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Danda wrote:Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Yes but the issue arises when a player died in a location where the chest connects with the sign not the chest since any chest connected to the sign becomes part of the shop that chest is now stuck there locked until the shop owner turns up. I should have specified this in my last post.
Angyles wrote:Danda wrote:Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Yes but the issue arises when a player died in a location where the chest connects with the sign not the chest since any chest connected to the sign becomes part of the shop that chest is now stuck there locked until the shop owner turns up. I should have specified this in my last post.
I should have as well, as we are working on the same issue for the same server. My apologies =]
Danda wrote:Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Yes but the issue arises when a player died in a location where the chest connects with the sign not the chest since any chest connected to the sign becomes part of the shop that chest is now stuck there locked until the shop owner turns up. I should have specified this in my last post.
Drakia wrote:Angyles wrote:Danda wrote:Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Yes but the issue arises when a player died in a location where the chest connects with the sign not the chest since any chest connected to the sign becomes part of the shop that chest is now stuck there locked until the shop owner turns up. I should have specified this in my last post.
I should have as well, as we are working on the same issue for the same server. My apologies =]Danda wrote:Drakia wrote:Tombstone already checks for nearby chests as long as the noInterfere option is enabled.
Yes but the issue arises when a player died in a location where the chest connects with the sign not the chest since any chest connected to the sign becomes part of the shop that chest is now stuck there locked until the shop owner turns up. I should have specified this in my last post.
[Version 1.3.8]
- Check for signs as well as chests when interfere check is enabled
Kainzo wrote:Can we get the name on the sign to be the RAW name not the DisplayName? just change it in the source to be getName instead of getDisplayName - most displaynames dont show up due to the length of their prefixes.
Users browsing this forum: No registered users