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TheDgtl • View topic - [TP] Stargate v0.7.9.10 - The Bukkit port. A portal plugin

[TP] Stargate v0.7.9.10 - The Bukkit port. A portal plugin

Stargate Support and Discussion
Drakia
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[TP] Stargate v0.7.9.10 - The Bukkit port. A portal plugin

Postby Drakia » October 26th, 2011, 10:09 pm


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Inscrutable
 
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Location: Fortress of Evil, Tasmania, Australia

Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Inscrutable » October 30th, 2011, 6:26 am

Hiya. First, the thread title needs fixin': [13 should read [1337]

Secondly, Stargate 0.6.10 works in the new MC 1.9.5 under dev Craftbukkit build a-b4 :D (dances in street)
I am running Dynmap 0.24 and Pail 0.7.5 as well.
Small bug observed, the signs don't update properly. That makes it a bit hard to choose a destination.
Probably a kink in bukkit. I have no idea if they'll bother declaring a RB for 1.9.5...
I still gotta find something to let me travel to the Skylands shown on the Dynmap.
Regulation Brass Ones, Guv'nor

Drakia
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Drakia » October 30th, 2011, 8:07 am

Thanks for trying it out Inscrutable :) I'll look intothe sign thing today after a few more hours sleep ;)
Also fixed the topic, phpBB had a really low Topic length limit by default, lol

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Inscrutable
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Inscrutable » October 31st, 2011, 2:33 am

Same prob still exists in 1.9.5 Bukkit build #14 too. But frankly, why bother?
No one sane expects updates to the Pre-release builds. Do whatever you like. :D
Regulation Brass Ones, Guv'nor

jlsjonas
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby jlsjonas » October 31st, 2011, 6:03 pm

first of all; sorry to hear you got banned

second (and most important):
great you're continuing your work :-)
love the SG plugin

Drakia
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Drakia » October 31st, 2011, 6:14 pm


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ZeroPoke
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby ZeroPoke » October 31st, 2011, 9:07 pm

But they sure as hell tried.

BlacK-Wolf
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby BlacK-Wolf » October 31st, 2011, 10:42 pm

Hi everybody,

I have a problem but being new on this domain I know in no way or he(it) is I nevertheless followed tutoriel.

161 recipes
17 achievements
06:31:18 [INFO] Starting minecraft server version Beta 1.8.1
06:31:18 [INFO] Loading properties
06:31:18 [INFO] Starting Minecraft server on *:25565
06:31:18 [ATTENTION] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
06:31:18 [ATTENTION] The server will make no attempt to authenticate usernames.
Beware.
06:31:18 [ATTENTION] While this makes the game possible to play without internet
access, it also opens up the ability for hackers to connect with any username t
hey choose.
06:31:18 [ATTENTION] To change this, set "online-mode" to "true" in the server.s
ettings file.
06:31:18 [INFO] This server is running Craftbukkit version git-Bukkit-0.0.0-1131
-g86b7fa8-b1337jnks (MC: 1.8.1)
06:31:18 [INFO] Preparing level "Shin Sekai"
06:31:18 [INFO] Default game type: 0
06:31:19 [INFO] Preparing start region for level 0 (Seed: -7893058435963815652)
06:31:19 [INFO] Preparing start region for level 1 (Seed: -7893058435963815652)
06:31:20 [INFO] Preparing spawn area: 3%
06:31:20 [INFO] Essentials version 2.6.4 par Zenexer, ementalo, Aelux, Brettflan
, KimKandor, snowleo, ceulemans, Xeology, KHobbits a ÚtÚ chargÚ
06:31:20 [INFO] Essentials: Using config based permissions. Enable superperms in
config.
06:31:20 [INFO] EssentialsSpawn version 2.6.4 par essentials team a ÚtÚ chargÚ
06:31:20 [INFO] Stargate v.0.6.0 is enabled.
06:31:20 [INFO] [Stargate] Loaded 1 gate layouts
06:31:20 [INFO] [Stargate] {Shin Sekai} No stargates for world
06:31:20 [INFO] [Stargate] {Shin Sekai_nether} No stargates for world
06:31:20 [INFO] Server permissions file permissions.yml is empty, ignoring it
06:31:20 [INFO] Done (0,206s)! For help, type "help" or "?"
06:31:24 [INFO] Wolf [/127.0.0.1:51226] logged in with entity id 334 at ([Shin S
ekai] 77.0, 70.0, 254.0625)
06:31:24 [INFO] New max size: 484
06:31:24 [INFO] New max size: 784
06:31:40 [INFO] [PLAYER_COMMAND] Wolf: /time set 0
06:32:05 [INFO] [PLAYER_COMMAND] Wolf: /time set 0
06:32:17 [INFO] [PLAYER_COMMAND] Wolf: /time set 1
06:33:01 [GRAVE] Could not pass event SIGN_CHANGE to Stargate
java.lang.StringIndexOutOfBoundsException: String index out of range: 11
at java.lang.String.substring(Unknown Source)
at net.TheDgtl.Stargate.Stargate.canCreate(Stargate.java:415)
at net.TheDgtl.Stargate.Portal.createPortal(Portal.java:730)
at net.TheDgtl.Stargate.Stargate$bListener.onSignChange(Stargate.java:71
0)
at org.bukkit.plugin.java.JavaPluginLoader$36.execute(JavaPluginLoader.j
ava:506)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav
a:58)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j
ava:339)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:1046)
at net.minecraft.server.Packet130UpdateSign.a(SourceFile:4)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:226)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:92)
at net.minecraft.server.NetworkListenThread.a(SourceFile:108)
at net.minecraft.server.MinecraftServer.h(MinecraftServer.java:471)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:374)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:417)
Last edited by BlacK-Wolf on October 31st, 2011, 10:45 pm, edited 1 time in total.

Drakia
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Drakia » October 31st, 2011, 10:45 pm

Black-Wolf, you're running a version of Stargate ~10 builds out, please download the latest build from the first post and see if the error persists :)

BlacK-Wolf
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby BlacK-Wolf » October 31st, 2011, 10:51 pm

thanks

cocoson
 
Posts: 1
Joined: November 4th, 2011, 2:35 pm

Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby cocoson » November 4th, 2011, 2:43 pm

i'm glade you are keeping this plugin alive its the best and smoothest teleport plugin i have seen

skajeff
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby skajeff » November 11th, 2011, 12:57 pm

Hey Drakia, super stoked that you haven't given up on this plug-in. Like others have said, it's the smoothest portal mod for Minecraft. Have a quick question for you that hopefully you will have time to answer. I want to be able to have a test room of some sort, that four of the five portals dish you to one portal. Is this possible? I know that a normal gate cannot dial to an always-on gate, but can an always-on gate dial to a normal gate? That's the only solution I've come up with, but I do want to use this mod to accomplish this task. Could you please give me advice? Thanks, Skajeff

Drakia
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Drakia » November 11th, 2011, 1:16 pm


theman
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby theman » November 14th, 2011, 11:38 am

Just wondering, since this plugin used to have water in an active gate, is there any chance you could bring in a config option to allow water again instead of portal material please ?
I have a preference for water and for always-on gates, you don't have to put up with the portal noise - its also handy when you have been smacked in the face by a fireball and you need to find water quick.

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Inscrutable
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Inscrutable » November 14th, 2011, 4:48 pm

Regulation Brass Ones, Guv'nor

theman
 
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby theman » November 15th, 2011, 11:18 am


Drakia
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Re: [TP] Stargate v0.6.10 - The Bukkit port. A portal plugin

Postby Drakia » November 20th, 2011, 8:56 pm

[Version 0.7.0]
- Minecraft 1.0.0 support
- New FileConfiguration implemented
- Stop gates being destroyed on right-click in Creative mode
- Fixed signs not updating with a hackish workaround until Bukkit is fixed

theman
 
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Re: [TP] Stargate v0.7.0 - The Bukkit port. A portal plugin

Postby theman » November 23rd, 2011, 3:26 pm

Any chance of the gatesign keeping the last destination used please, rather than having to right-click each time ? I've looked in the config. can't see anything. Hope I haven't missed a simple change that I could do somewhere.

Drakia
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Re: [TP] Stargate v0.7.0 - The Bukkit port. A portal plugin

Postby Drakia » November 23rd, 2011, 11:14 pm


godsyn
 
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Re: [TP] Stargate v0.7.0 - The Bukkit port. A portal plugin

Postby godsyn » November 24th, 2011, 12:21 am


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